Gaming and Libraries

It’s important to realize that youth (children and teens) are not the only people gaming. People who grew up playing Nintendo are now in their 30s, and they’re still playing games.


from MUDs: multi-user dungeons

Some early MMORPGs:
Ultima Online

World of Warcraft: over 8.5 million subscribers(individual players) – current 800 pound gorilla

More than 2 million in the U.S.

– can play single player, but many quests require groups.
– 5 person groups
– Raids – 5+, often from 25-40 needed for high level dungeons.
– Guilds: formal large groups of players that band together to raid dungeons and help other players.

EverQuest 2
City of Heroes/City of Villians– superheroes
Dark Age of Camelot
Lord of the Rings Online
Dungeons & Dragons Online
Star Wars Galaxies
Second Life-more of a virtual environment/community than actual game

Eve Online


Guild Wars

Age of Conan

Warhammer Online
Pirates of the Caribbean Online

More Comprehensive List from Wikipedia

WoW Resources:


Librarians In Game:

ibrarians in game as quest giver NPCs.
Mae Paledust of Ironforge

Royal Library in Stormwind

From a quest:”The Royal Library is very large, but the head librarian, Milton Sheaf, knows each shelf like it was his own son. Speak to him, he’ll retrieve the book for you”


3 Responses to “Gaming and Libraries”

  1. […] Gaming and Libraries […]

  2. Anali, This was an awesome presentation and showed a lot of hard work. The other two speakers, Rick Glady and Rosann Santos had wonderful things to contribute about gaming as well, making your message very consistent. Libraries need to pay attention to the gaming generation–or risk losing them. I wish I’d said this myself but it’s a quote from some smart person, “The more we orient our services away from young people the more we endanger the future of our organization”.

    Thank you again for your hard work.

  3. I had put this site on my account awhile back but only recently returned to check it out — and was delighted to see the Gaming in Libraries section. I just got back a few weeks ago from the Techsource Symposium in Chicago, and my first career was in gaming as well. I’m overjoyed that the Valley is looking into this area for teens and older folks too. Gaming is truly cross-generational — or can be, at least.

    I’m a WoW player myself (2 years and counting), and I can tell you that there are MANY librarian NPCs in the game who are quest-givers (though darn few of them are female!) It’s something that has always delighted me to see — that, and an emphasis on books and tomes as readable objects in the game (giving lore and deep background and texture to the game’s history), and as quest items in their own right.

    Please let me know if there is anything I can add to this subject from Baja Arizona. I am working to develop gaming systemwide in Tucson’s libraries, and we have the support of Admin and many frontline librarians.

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